Main Article Content
Digital research methods are relevant to both institutional and anthropological research, and there is a need to address discipline orientated creativity principles in this field. In institutional research, quantitative data has a stronghold – this results in a “Leaky Box’ theory, stating that quantitative only data collection does not address all cohorts present in the tested student population, and that a quantitative and qualitative combined creative method would be more inclusive. Likewise, anthropology research on video games shares similar adherence to accepted models; using video games to understand human interactions is presently accepted only in multiplayer online games with intrahuman interactions. However, research on single-player games with human and more-than human interactions are a valid, albeit novel, creative method in digital research. Creative research methodologies are not intended to be a silver bullet solution to paradigmatic flaws but rather it should guide us towards different disciplinary perspectives.